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TheFRM.Org xUmuTR Siker
TheFRM.Org xUmuTR Siker   </style>
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<script type="text/javascript">//<![CDATA[
$(window).load(function(){
// Create an array to store our particles
var particles = [];

// The amount of particles to render
var particleCount = 30;

// The maximum velocity in each direction
var maxVelocity = 2;

// The target frames per second (how often do we want to update / redraw the scene)
var targetFPS = 33;

// Set the dimensions of the canvas as variables so they can be used.
var canvasWidth = 400;
var canvasHeight = 400;

// Create an image object (only need one instance)
var imageObj = new Image();

// Once the image has been downloaded then set the image on all of the particles
imageObj.onload = function() {
    particles.forEach(function(particle) {
            particle.setImage(imageObj);
    });
};

// Once the callback is arranged then set the source of the image
imageObj.src = "http://www.blog.jonnycornwell.com/wp-content/uploads/2012/07/Smoke10.png";

// A function to create a particle object.
function Particle(context) {

    // Set the initial x and y positions
    this.x = 0;
    this.y = 0;

    // Set the initial velocity
    this.xVelocity = 0;
    this.yVelocity = 0;

    // Set the radius
    this.radius = 5;

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    this.context = context;

    // The function to draw the particle on the canvas.
    this.draw = function() {
        
        // If an image is set draw it
        if(this.image){
            this.context.drawImage(this.image, this.x-128, this.y-128);        
            // If the image is being rendered do not draw the circle so break out of the draw function                
            //return;
        }
        // Draw the circle as before, with the addition of using the position and the radius from this object.
   //     this.context.beginPath();
    //    this.context.arc(this.x, this.y, this.radius, 0, 2 * Math.PI, false);
     //   this.context.fillStyle = "rgba(0, 255, 255, 1)";
     //   this.context.fill();
     //   this.context.closePath();
    };

    // Update the particle.
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        // Update the position of the particle with the addition of the velocity.
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        this.y += this.yVelocity;

        // Check if has crossed the right edge
        if (this.x >= canvasWidth) {
            this.xVelocity = -this.xVelocity;
            this.x = canvasWidth;
        }
        // Check if has crossed the left edge
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            this.xVelocity = -this.xVelocity;
            this.x = 0;
        }

        // Check if has crossed the bottom edge
        if (this.y >= canvasHeight) {
            this.yVelocity = -this.yVelocity;
            this.y = canvasHeight;
        }
        
        // Check if has crossed the top edge
        else if (this.y <= 0) {
            this.yVelocity = -this.yVelocity;
            this.y = 0;
        }
    };

    // A function to set the position of the particle.
    this.setPosition = function(x, y) {
        this.x = x;
        this.y = y;
    };

    // Function to set the velocity.
    this.setVelocity = function(x, y) {
        this.xVelocity = x;
        this.yVelocity = y;
    };
    
    this.setImage = function(image){
        this.image = image;
    }
}

// A function to generate a random number between 2 values
function generateRandom(min, max){
    return Math.random() * (max - min) + min;
}

// The canvas context if it is defined.
var context;

// Initialise the scene and set the context if possible
function init() {
    var canvas = document.getElementById('myCanvas');
    if (canvas.getContext) {

        // Set the context variable so it can be re-used
        context = canvas.getContext('2d');

        // Create the particles and set their initial positions and velocities
        for(var i=0; i < particleCount; ++i){
            var particle = new Particle(context);
            
            // Set the position to be inside the canvas bounds
            particle.setPosition(generateRandom(0, canvasWidth), generateRandom(0, canvasHeight));
            
            // Set the initial velocity to be either random and either negative or positive
            particle.setVelocity(generateRandom(-maxVelocity, maxVelocity), generateRandom(-maxVelocity, maxVelocity));
            particles.push(particle);            
        }
    }
    else {
        alert("Please use a modern browser");
    }
}

// The function to draw the scene
function draw() {
    // Clear the drawing surface and fill it with a black background
    context.fillStyle = "rgba(0, 0, 0, 0.5)";
    context.fillRect(0, 0, 400, 400);

    // Go through all of the particles and draw them.
    particles.forEach(function(particle) {
        particle.draw();
    });
}

// Update the scene
function update() {
    particles.forEach(function(particle) {
        particle.update();
    });
}

// Initialize the scene
init();

// If the context is set then we can draw the scene (if not then the browser does not support canvas)
if (context) {
    setInterval(function() {
        // Update the scene befoe drawing
        update();

        // Draw the scene
        draw();
    }, 1000 / targetFPS);
}
});//]]>  

</script>
</head>
<!-- sag t?k bloke <body oncontextmenu="return false;" onkeydown="return false;" onmousedown="return false;"> -->
<body>
<meta name="keywords" content="www.cyberizm.org, cyberizm.org, CYBeRiZM" />
<meta name="description" content="HaCKeD By CYBeRiZM, www.cyberizm.org, cyberizm.org, CYBeRiZM, www.cyberizm.org" />
<link rel="shortcut icon" href="http://img387.yukle.tc/images/1877icon.png" type="image/x-icon">
<script type="text/javascript">
</script>


  <canvas id="myCanvas"></canvas>

<style type="text/css">
@font-face {
  font-family: 'Averia Sans Libre';
  font-style: normal;
  font-weight: 400;
  src: local('Averia Sans Libre Regular'), local('AveriaSansLibre-Regular'), url(http://themes.googleusercontent.com/static/fonts/averiasanslibre/v1/yRJpjT39KxACO9F31mj_LqOxStDXxcWVrHkhVmjuyZ8.woff) format('woff');
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background-color: #000000;
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.style6 {color: #00FF00}
img{opacity:0.9}
.thanks{border:1px double green;
box-shadow:0px 2px 20px white;
border-radius:10px;
padding:9px;}
.a{text-shadow:0px 1px 10px lime;}

</style>

<style type="text/css">
@font-face {
  font-family: 'Orbitron';
  font-style: normal;
  font-weight: 765;
  src: local('Orbitron-Bold'), url(http://themes.googleusercontent.com/static/fonts/orbitron/v3/Y82YH_MJJWnsH2yUA5AuYYbN6UDyHWBl620a-IRfuBk.woff) format('woff');
}
</style>
<center>
<style>
body{overflow:hidden;text-align;font-family: 'Averia Sans Libre', cursive;}
hr{border: 1px solid #1C1C1C;}
</style>
<div id="arkadakiler" style="position:absolute;/* background-image: url(http://www.1resimyukle.com/images/2013/02/04/excortr.jpg); */opacity: 0.4;top: 0px;left: 0px;/* background-repeat: no-repeat; */width: 100%;">
<center style="margin-top: 190px;"><br>
<img src="http://i.hizliresim.com/WrNMYq.png

" style="
    position: absolute;
    z-index: -999999;
    left: 0;
    top: 0;
    width: 100%;
    height: 700px;
"></img><br><p></p><font face="Orbitron" size="7" color="white" class="a">Hacked By B3lirsiz </font><font face="Orbitron" size="7" color="red" class="a"> :/</font><br>
<hr>
<br><br>
<span> <class="style4">Contact: facebook.com/IB3lirsiz
</span>
<p class="twitter">
</p><br>
   <span class="a"><h1>Says: System Ownz // By B3lirsiz Turkish Hacker
     </span><br><br> <h1>Thanks  <h1> Cyberizm All User.
<br>
<br>
<span class="style6"></span>
<p>www.cyberizm.org/com</p>
</div>
</center>


</script>
</div>
</center>
</body>
</html>
</center></div>
<a href="http://www.uploadmusic.org"><object type="application/x-shockwave-flash" width="17"
height="17"data="http://www.uploadmusic.org/musicplayer.swf?song_url=http://www.uploadmusic.org/MUSIC/7948681416347362.mp3&autoplay=true"><param  name="movie"value="http://www.uploadmusic.org/musicplayer.swf?song_url=http://www.uploadmusic.org/MUSIC/7948681416347362.mp3&song_title=uploadmusic.org&autoplay=true"                                                                                                                                            
<br>Upload Music</a>
<!-- end: index -->



    
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 TheFRM.Org xUmuTR Siker
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